FIFA World Cup 2010: What to look forward to!

The 2010 World Cup South Africa is just a few months from now and the same goes for the latest installment for EA Sports’ FIFA series. It was in 1997 when EA obtained the license to make the official games for FIFA every year. In 1998, EA released their first World Cup game and it was called the Road to World Cup and since then they have released three World Cup games.

In 2010, EA intends to release something which is as iconic as the World Cup in the world of football. Something that brings together nearly 200 nations to compete against each other and find out who has the mettle in them to become the king of the hill.

To find out more about such a game, Soccerlens went over to one of the biggest ‘go-to source for video game news, reviews and entertainment’, Game Spot and there we found an interview with the FIFA World Cup 2010’s line producer Simon Humber.

Humber revealed some of the interesting features of the all new FIFA, which is scheduled to release on 27th April, 2010. Before we get into that, Take a look at some of the images from the game:


Summary of the interview

  • The pitch was simply not good enough for the World Cup, so they have added a gorgeus new pitch.
  • Clever changes are made to the lighting to make the players and the environment look more realistic.
  • Fans in the crowd are given cameras. They will be flashing.
  • What is the best picture of a crowd? When they are holding seat cards to form a flag or an emblem.
  • Close-up shots on supporters cheering or despairing in anguish.
  • Confetti rains from the sky which will not disappear all game.
  • To give it a more carnival-touch to the game, streamers will glide to the ground.
  • You will not find empty seats in the stadium like you did sometimes in the previous versions on big occasions.
  • Close-up of and control over the goal scoring celebrations.
  • More content for the star heads and team managers. (Peter Crouch no longer looks like a naughty elf)
  • The game-play has over 100 enhancements – some major, some subtle.
  • New chest taps allow you to chest the ball in the direction you want to go rather than having to take mid-air touches after taking the ball on the chest.
  • Defensive players will clear an aerial ball rather than take it on their chest when you are begging for a clearance.
  • Remember the players being “stunned” and then taking too long to go and get back on the ball or dribble it. That has been improved.
  • Improved ‘narrowing down the angle’ logic so the goalie wouldn’t charge too early and come out too far.
  • Goalies have also been given the ability to react to a deflection.
  • Their punches are not perfect anymore.
  • Added more skill moves depending on the player’s flair attribute or trait.
  • CPU will make more intelligent changes in tactics and mentality.
  • CPU managers will try to give star players on the bench more playing time despite of their match rating and fatigue. (i.e. Fabregas for Spain, Pato for Brazil)
  • Teammates will now take more factors into account when looking into space inside the box while making a run for a cross to be delivered.
  • Improved marking for center back, avoiding unnecessary runs up the pitch leaving an opportunity for easy through balls.
  • Allowing more off-center strikes leading to more swerve and variety in ball trajectory.
  • Add back-spin to the chip shot – more back-spin, better trajectory.
  • Added personality to crosses to allow better players to put in more driven crosses into the box.
  • Chest and shoulder passes.
  • Lesser power allowed on backwards crosses and backwards lofted through balls.
  • Ability to trigger a teammate run on a quick free kick.
  • CPU is no more as good on free kicks as it used to be.
  • Each team plays differently at home or away under CPU control – Northern Ireland are better at Windsor Park and not-so-artificial on their travel.
  • Online World Cup tournament to play against your friends or whoever you can find just like you can play the offline World Cup tournament.
  • Wherever possible, the game adheres to the rules of the competition.
  • To balance out the weaker teams on the leaderboard, ‘Battle of the Nations’ is used to encourage better gamers to choose their own nation’s team even if it is a weak team. More points for the weak and less for the strong. (sounds like Robin Hood)
  • Also nations with smaller population will not be at a disadvantage – a level playing field will be created using the online usage data of how many players are playing from each country.
  • Altitude will effect the player fatigue level. Playing as Argentina, you might end up losing 6-1 to Bolivia in the game as well.
  • At higher altitude, ball physics will also be subtly different. The ball will travel farther but it will be harder to keep it down to avoid 50 yard screamers into the top corner by Gerrard, Lampard, Cristiano and Scholes fans.

You can act smart, save time and hope to find out more about the new FIFA later or you can click here to read the detailed interview of the FIFA World Cup 2010’s line producer Simon Humber and find out that you pretty much knew all of it already.

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